Eva Jolene

Game Programmer and Developer





Independent Game Developer (2005 ~ Present)

Has been developing PC games independently for over 10 years as a programmer, artist, and designer. Works with various game engines and libraries including Unity and Unreal Engine 4.


  • LizziLight (January 2017 - February 2017)
  • Wrote a collection of shaders for the Unity engine that allow for a stylized cutout lighting effect instead of the standard additive effect.
  • Lizzi (March 2015 ~ Present)
  • Programmed and designed a 3D isometric action-adventure game with a local-multiplayer component in Unity/C#.
  • Created a tile-based editor that allows for in-game level creation with smart tiling features.
  • Made all art assets and animations.
  • Lizzi TD (August 2016 ~ October 2016)
  • Programmed and designed a browser-based tower defense game with a custom HTML5/Javascript engine that handles object management, 2D collision, and A* pathfinding.
  • Made a level generator that randomly produces levels of varying sizes and difficulty.
  • Unreal Engine demo (March 2016 ~ Present)
  • Programmed and designed a sprite-based 3D third-person shooter in Unreal Engine 4.
  • Created a sprite animation system, weapon system, and character controller using C++ and Blueprint.


Proficient in:

Familiar with:

Unity, Unreal Engine 4, C#, C++, JavaScript, OpenGL, GLSL/Cg, Adobe Photoshop, Office Suite

DirectX, Python, XNA/MonoGame, Blender