Eva's Development Blog

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Path selection

I was up to other things but I’m back!

I continued working on the in-combat player movement system.

Direct control was confusing and awkward for planning the movement so I totally changed it. Before, the characters would move as you plotted the path. Now, the characters wait to move until the player confirms the path.

Still need to work on visualizing the path selection. Next time!

Step counter

Today, I worked on the in-combat player movement system some more. When the player moves, a path is recorded, and the player can undo the steps by moving back. Still thinking about how to present the information, but that’ll come later.

Tactical movement

Today, I started coding the player movement system for combat. I was tired, so I’ll have to continue working on this later.

Animation system

I added a sprite animation system and animated Lizzi! She has a simple idle and walk animation. You can play an animation or queue one up to play when the last one is done.

Clean up

Today, I cleaned up the code for the rotating flora and spent some time to think about combat. I’m hoping to work on combat soon!

Moving flora

Today, I worked on the object map some more, and I added rotation to the flora when the player walks by them to test the object map. I still need to clean up the code for the rotation.

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