I continued working on the in-combat player movement system.
Direct control was confusing and awkward for planning the movement so I totally changed it. Before, the characters would move as you plotted the path. Now, the characters wait to move until the player confirms the path.
Still need to work on visualizing the path selection. Next time!
Today, I worked on the in-combat player movement system some more. When the player moves, a path is recorded, and the player can undo the steps by moving back. Still thinking about how to present the information, but that’ll come later.