Eva's Development Blog

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Directional sprites

Today, I added support for directional sprites! The sprite’s renderer, which is just a component that updates the texture coordinates of the sprite mesh, picks the correct coordinates to use for the sprite’s facing direction. It can also mirror the sprite when it’s facing left. I also drew Lizzi’s side view sprite for this.

Right now, the facing direction doesn’t take into account the view rotation. Another time.

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