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Object map

I got tired of looking at the same thing, so I thought I’d work on adding some grass to the world.

Separate from the tile map, there’s a new object map! Right now, there’s a list of prefabs and the object map stores the indices to it, and the objects are pooled and placed on top of the tiles (the tile map and object map are both 2D, the tile map’s really more of a height map).

And of course, I added a grass prefab to test all of this with.

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